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"Sound in VR" Conference by G4F at FMX 2016

From April 26 to 29, the FMX 2016 event will take place in Stuttgart, bringing together professionals and students from the animation, video game, and transmedia industries.



Durant les 4 jours de l’événement, les visiteurs pourront assister à une multitude de conférences sur les effets sonores, visuels, la programmation ou encore la réalité virtuelle (VR).


Over the course of four days, attendees can explore a wide range of conferences covering sound and visual effects, programming, and virtual reality (VR). Among the speakers, Vincent Percevault, CEO of G4F, will deliver a conference on sound design in video games and virtual reality environments.


While advancements in VR applications are progressing rapidly, innovations in sound design have been less prominent. Drawing on his extensive experience in sound design and his work on numerous cutting-edge projects, Vincent will highlight recent developments in creating, broadcasting, and integrating 3D audio assets. Although there is still much to explore, emerging technologies and applications are now within reach to drive the industry forward.


The conference, titled "Sound in VR Games, and in VR environments in general" will take place on Wednesday, April 27. For more information about the event and other sessions, visit the official FMX 2016 website.


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