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Since 2008, our team of designers has been creating tailor-made sound and immersive experiences.
We design rich soundscapes that combine creativity, aesthetics, and technical expertise, transforming each project into a unique sensory experience.


We apply our expertise from the video game industry to the fields of industry, education, and culture.

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Our Studios

Within the city of Angoulême, on the LGV line linking Paris to Bordeaux, we have different editing rooms and 7 studios equipped with the latest sound production technologies. This specific equipment allows us to respond to any type of request, for video games as well as for animation, broadcast and VR/AR/XR productions.

Studio A - Mixing

With a surface area of 27m² and a total volume of 85m3, the studio has a reliable and analytical listening room mainly dedicated to mixing, with a Focal listening system, a Trinnov listening processor and the Focusrite R1 controller.

Studio C - Recording

Recording studio with a surface area of 18m2 and a total volume of 58m3, it is dedicated to voice recording, sound effects, video capture (cyclo vert) and facial motion capture. It is also a test room for VR projects (HTC Vive system installed permanently).

E Management

With a surface area of 12m2, control room E is structured around two stations that are independent of each other:

  • One is dedicated to sound/image editing and sound design, and also allows sound integration into video game engines.

  • The second station is a video control room, connected directly to the F set

Studio B - Mixing

With a surface area of 20m² and a total volume of 64m3, this studio is suitable for sound editing, 5.1 and Atmos mixing (animation, documentaries, etc.)

D Control

With a surface area of 12m², this control room is suitable for sound and image editing, and sound integration into video game engines.

Plateau F

Recording and filming set, set F has a surface area of 45m2 and a total volume of 150m3.

Studio H

Studio dedicated mainly to mixing and mastering music, with a fleet of analog peripherals (Neve, Chandler, Manley, etc.)

Studio G

Sound editing control room, soundproofed and connected to the technical Nodal via Dante network and KVM switch.

OUR  PARTNERS

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